– Pokemon who can mega evolve such as Mawile will have a small chance of carrying their respective stone
– Pokemon who needed to be traded to evolve can now be evolved by alternate methods (usually by level up) HMs such as cut have had their typing changed and BP boosted Disarming voice and Bubble/bubblebeam are now Physical moves because the game severely lacked physical moves for Water and Fairy Pokemon making them useless in the beginning of the game. – A lot of Pokemon have had their level up moveset edited to either match that of ORAS or improve those who didn’t have a great moveset to begin withĪ few moves themselves have been edited. – Many Pokemon have had their stats slightly edited to make them comparatively viable Some have also had their typing edited Eg Golduck is now Water/Psychic Pokemon who had comparatively non-beneficial abilities have been given a new set entirely – Most Pokemon now have easy access to their Hidden abilities. – All previously unavailable Pokemon are now included – Eg Rattata
– All 721 Pokemon now available in one playthrough. Pokemon (See documentation for detailed information) – There are a greater number of rotation, double and triple battles The get progressively tougher in terms of amount of Pokemon, IVs, Mega-Evolution, movesets and items – Gym leaders have been significantly upgraded. – Many trainers now have a greater amount of Pokemon with custom movesets, higher IVs and items – A more consistent but much harder level curve to greatly increase difficulty NeoX&Y are pretty much identical at this stage. Neo X & Neo Y are rom hacks of Pokemon X and Y designed to offer the player greater difficulty through expanded trainers and better variety through edited wild Pokemon encounters along with a plethora of other features. – If, however, you hold down the Alt key as you drag, the grid will be deactivated and you will be able to position the note freely.Source link: /home/forums/topic/35339-pokemon-neo-y-neo-x/ When released, the note will snap to the nearest grid line. To change the position in time of a note: – Click in the middle of the corresponding blob and drag it to the left or right. – If it’s the right note but simply out of tune (“off key”), double-click on it and it will snap at once to the intended pitch. – If you hold down the Alt key as you drag, the grid will be deactivated and you will be able to move the note by smaller amounts (in steps of a cent). The note will move in steps of a semitone. To change the pitch of a note: – Click in the middle of the corresponding blob and drag it up or down. Using the Main Tool, you can edit notes individually or entire selections of notes simultaneously. Larger Melodyne editions offer further tools with which you can alter, among other things, the vibrato, amplitude and formant spectrum of notes as well as their internal timing. In Melodyne essential, you work exclusively with Melodyne’s Main Tool, which can be used not only to change the pitch of notes but also their position in time and their duration as well as to split them. Please note, however, that if you do this, any editing of the track you may already have done using Melodyne will be lost! That is why, you should always make sure that the correct algorithm has been selected before you begin editing. If after the transfer your audio material is not displayed the way you want, you can change the algorithm by selecting ‘Melodic’ or ‘Percussive’, as appropriate, from the Algorithm menu. When the Percussive algorithm is used, all the notes are displayed in a single horizontal line when the Melodic algorithm is used, on the other hand, the vertical position of the notes represents their pitch. Before you begin, however, there is one thing you must check:īased on its analysis of the material, Melodyne essential will have chosen to use either its Melodic or its Percussive algorithm. These blobs represent the notes found in your recording, which you can select, drag and edit using the tool provided by Melodyne essential. After the transfer, Melodyne’s characteristic blobs will appear in the Melodyne window.